#include "AI_package.h"

AI_package::AI_package(): AI_object(), type( AIPT_none ),interruption_flag( AIPI_none ){}

void AI_package::AI_exec(character* ch,clock_t now){}
void AI_package::char_update(character* ch,clock_t now){}
float AI_package::getProgress(character* ch,clock_t now){ return 0; }

AIP_type AI_package::getType(){
    return type;
}
AIP_itfl AI_package::getInterruptionFlag(){
    return interruption_flag;
}

